Is agentic coding the future of software development?

Yes, but also very much no. Current AI is super advanced autocomplete. Autocomplete has its place – for example, boilerplate stuff that is easily predictable. NetBeans already autocompletes my constructor methods based on my code and the fact that most constructors have the same stuff in them.

I think that once the fuss has died down and the cost of running the things gets too real, we’ll be using AI for a better autocomplete and little else.

Tabletop: AI and gaming

The RPG Blog Carnival has landed at Of Dice and Dragons with the topic of AI and gaming.

This is my hot take.

There are only some places AI belongs at my table. Not as the GM. Not ever as the GM. GM, like player, is a human-only activity.

AI should at most serve as an assistant to the GM. For example, when I need a unique monster in the next ten minutes, or I need a token for the VTT, and I have some image gen credits left.

Otherwise, no no no no no no… Nope.

File this as Games on Open Mentions as there’s no Table Top Category yet… (hint, we want one)

Yes, writers should avoid AI

In reply to: Should writers avoid AI?

Part of my work involves using generative AI and I can assure you that it is far dumber than you imagine. AI consumes gargantuan quantities of data and spits out fair to average results. Running AI servers comes with a surprisingly massive electricity bill.

For the time, effort, and money put in, AI is far from something that offers value for money. If you need to spot patterns in complex data, AI is great. For creative things activities, the best you can hope for is both derivative and mediocre. Anything an AI can create, humans can create better.

If you want to wow readers, DIY – Do It Yourself.